Anesthesia
Roles: DesignerAnesthesia is a 3D third-person horror puzzle game where you play as a young girl trapped in a nightmarish hospital dreamscape. The game was created by a team of 17 students, including artists, game designers, audio designers, and programmers, over two semesters. I joined the team in the second semester to fill a design role.
My focuses in this project were creating a strong thematic identity through UI and UX effects, assisting the level and narrative designers in communicating the story of the game through gameplay, and conducting user tests. |
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WHAT I CONTRIBUTED
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