Endless StudiosLEVEL DESIGN - WORK LIVESTREAMS - DESIGN MENTORSHIP - PLAYTESTING
A new online game making apprenticeship program founded by E-Line Media, creators of Never Alone and Beyond Blue. One of my responsibilities on the Live Ops team was to design levels for a first-person sci-fi stealth game and teach our youth participants about the level design process by streaming live level-building demos.
Portal 2 Community Workshop LevelsLEVEL DESIGN - PUZZLE DESIGN - 3D FIRST PERSON
A set of five puzzle levels created in the Portal 2 editor. The levels get progressively more complex and build upon the skill theme of using hard light bridges to bring a cube to a button.
Hip HoppityLEVEL DESIGN - SET DRESSING - PRODUCTION - STUDENT TEAM
2D RHYTHM SIDESCROLLER - CUSTOM ENGINE A sidescrolling auto-runner with rhythm elements where the player jumps, slides, and grinds to the beat of the music. I produced the project on a student team and hand-crafted the environments to highlight rhythm gameplay.
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Riverside RuinsLEVEL DESIGN - PUZZLE DESIGN - TERRAIN SCULPTING - SET DRESSING
WATER SIM - C# SCRIPTING - STORY & DIALOGUE WRITING 3D FIRST PERSON - UNITY A first-person adventure game where you explore a seamless environment by kayak and on-foot. Solve puzzles and search for a mysterious artifact in the ruins of an ancient city in the jungles of Central America. I created the level by planning with 2D sketches, sculpting terrain, blocking out geometry, and set dressing.
Pond ScumQUEST DESIGN - LEVEL DESIGN - STORY & DIALOGUE WRITING - C# SCRIPTING
ISOMETRIC ACTION-RPG - UNITY An isometric action-RPG with a touching story where you play as a knight in an amphibious fantasy world. Explore the pond, defeat foes, and protect a newfound companion as you straddle the conflict between two warring nations. I designed the narrative, levels, quests, and encounters to bring this world to life.
BoardwalkLEVEL DESIGN - BLOCKOUT - 3D MODELING - SET DRESSING
3D FIRST PERSON - UNITY Level concept developed from blockout to playable prototype, showcasing 3D modeling, spatial audio, and guidance through lighting and layout.
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