Pond ScumSTORY & DIALOGUE WRITING - ISOMETRIC ACTION-RPG - UNITY
An isometric action-RPG with a touching story where you play as a knight in an amphibious fantasy world. I designed and implemented the dialogue and quest systems to support the narrative arc and wrote more than 120 lines of dialogue for three major characters.
Tales from TitanSHORT STORY COLLECTION
A collection of science-fiction short stories I wrote about the aftermath of human settlement on Saturn's largest moon, Titan. Each story ranges from approximately 150 to 1,200 words, with the entire collection comprised of about 4,000 words. The piece is very heavily inspired by Ray Bradbury's The Martian Chronicles.
Narrative Analysis: Black PantherPAPER
In this paper, I deconstruct and analyze the narrative of the movie Black Panther (2018). I studied the film and took notes on character motivations, emotional beats, and timestamps of important events. This piece identifies and discusses the genre, major themes, character archetypes, and emotional beat structure.
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GDC Game Narrative Review: StrayPAPER - GDC GAME NARRATIVE REVIEW COMPETITION
My analysis of narrative elements in Stray by BlueTwelve Studio. I submitted this piece for the GDC 2023 Game Narrative Review competition.
Narrative Arc and Character Dialogue for Shield of Self CareSTORY & DIALOGUE WRITING - 2D BOSS RUSH - UNITY
A lighthearted story about fighting mundane tasks developed for a 2D game I created as a solo project. The game's narrative is expressed through a dialogue system and thematic visuals.
Design Analysis: The Flame in the FloodPAPER
A piece I wrote analyzing design choices in The Flame In The Flood, a 2017 survival game by indie developer The Molasses Flood. The piece focuses on how narrative informs and is incorporated into gameplay, from the first cutscene to the final resolution.
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